
Somir Kal
Gallente
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Posted - 2011.04.20 13:46:00 -
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1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale)
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale) 2.5 (adequate) These tuts are simple but not much is really needed here to begin with. They are adequate for a new character beginning in the quarters, though perhaps as more features become accessible inside the quarters, we should definitely have tuts pointing new players to them. (or maybe not? the sense of exploration is always fun as long as particular features aren't mission critical).
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale) --
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale) -- (i haven't gone through the tutorial missions yet, i may go ahead and do that to give full feedback and edit this post)
5. CaptainĘs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale) a. 4 - the quarters feels quite small. I understand the reasons for this, and yet on the other hand for RP reasons it seems like we should have larger quarters. Perhaps our quarters should reflect the size of our wallets or net worth in some way, in a future iteration? b. 4 - the layout is perfectly adequate. I'm not sure how i could rate it as "awesome" but otherwise it's quite good. everything is in an accessible and reasonable location. 6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
The control scheme for walking in stations is currently very clunky. Perhaps using Q+E as strafing/sidestepping buttons and then A and D can be used to rotate your character? Additionally, when moving with click-to-move, the movement speed is fluid and fast, and matches with the animation. When moving forward using the W key however, it is like marching through jelly. these movement speeds should be identical for obvious reasons. bug? a bit more range when zooming out would be nice as well if that can be added to camera tweaks, it's a bit claustrophobic. Otherwise fantastic work so far, I can't wait to see touched up textures, lighting, and framerate optimization.
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